Bonus reroll calculator
What can roll on each slot, how often, and how good it gets — computed from the same weighted tables the server rolls against. Type what you're chasing; the numbers move as you type.
Inputs
Adding bonus #2 onward can fail — success odds per slot: #1 100%, #2 80%, #3 60%, #4 50%
Every bonus on this slot
| Bonus | Rolls here | Min | Average roll | Best possible |
|---|---|---|---|---|
| Strong vs animal | 12.15% | 2 | 9 | 20 |
| Strong vs orc | 12.15% | 2 | 9 | 20 |
| Strong vs mystic | 12.15% | 2 | 9 | 20 |
| Strong vs undead | 12.15% | 2 | 9 | 20 |
| Strong vs devil | 12.15% | 2 | 9 | 20 |
| Reflect melee | 6.25% | 1 | 5 | 10 |
| Strong vs human | 5.21% | 1 | 5 | 10 |
| VIT | 3.82% | 2 | 7 | 12 |
| INT | 3.82% | 2 | 7 | 12 |
| STR | 3.82% | 2 | 7 | 12 |
| DEX | 3.82% | 2 | 7 | 12 |
| Block | 3.47% | 2 | 9 | 15 |
| EXP bonus | 3.47% | 2 | 9 | 20 |
| Yang drop bonus | 3.47% | 2 | 9 | 20 |
| Stun immunity | 1.04% | 1 | 1 | 1 |
| Slow immunity | 1.04% | 1 | 1 | 1 |
Rare bonuses
| Bonus | Value |
|---|---|
| Max HP | 500 |
| Max SP | 50 |
| VIT | 5 |
| INT | 5 |
| STR | 5 |
| DEX | 5 |
| Critical chance | 5 |
| Penetration | 5 |
| Attack value | 50 |
| Strong vs monster | 10 |
| Strong vs warrior | 10 |
| Strong vs assassin | 10 |
| Strong vs sura | 10 |
| Strong vs shaman | 10 |
| Warrior resist | 5 |
| Assassin resist | 5 |
| Sura resist | 5 |
| Shaman resist | 5 |
| Attack speed | 2 |
| Move speed | 8 |
Rare lines always land at level 5, and an item holds at most two of them.
Roll model from the server's item_attribute.cpp: pool weighted by prob, level clamped to the slot cap, rare bonuses always level 5. How bonuses work →