# Metin2 Database A Metin2 database built from real server data: item and mob protos, skill tables with damage polynomials, refine recipes (+0 to +9 upgrade odds), drop tables, shop stock, quest scripts, and map spawn points in world coordinates. Coverage: 5743 items, 1334 mobs (including every Metin stone and boss rank), 77 skills, 285 quest scripts, 112 maps. What the numbers are: stats, prices, chances and coordinates come from the game's own server files. Drop chances are the values the server rolls against; upgrade probabilities are the refine table's success rates. What they are not: player-market prices or population figures — those do not exist here. ## Data entry points - /api/items.json — every item row - /api/mobs.json — every mob row - /api/skills.json — every skill row - /api/quests.json — parsed quest structure - /api/db/{item|mob|skill|quest|map}/{id}.json — one entity, same facts the page renders - /search-index.json — flat rows for search ## Methodology - /about — how this data was obtained and what it covers ## Pages - /db/item/{vnum}, /db/mob/{vnum}, /db/skill/{vnum} - /quest/{id}, /map/{mapId}, /map - /tools/upgrade-simulator - /db/sets — armour and weapon families, every piece linked - /glossary — game terms with links into the data - /guides/upgrade-math, /guides/metin-hunting, /guides/farming-spawn-density - /news/database-opens, /news/coverage-scope, /news/tools-live