Metin2 Database

2026-08-22

How +0→+9 really works

The blacksmith reads one refine row per level. Here is a full armour chain with its real costs, chances and materials — no folklore.

Upgrading runs level by level, and each level has its own row: a yang fee, a success chance and sometimes a material list. Early armour upgrades are cheap and safe — Iron Plate Armour pays 600 yang for +1 at a 90% chance. The chance falls as you climb, and from +6 the blacksmith demands items on top of yang.

StepYangChanceMaterials
+0 → +5600 / 1,200 / 2,500 / 5,000 / 10,00090% each step
+5 → +620,00060%
+6 → +730,00050%Bear Gall ×2
+7 → +845,00040%Ornament ×1
+8 → +975,00030%Black Uniform ×2

Follow the whole ladder on one item page: Iron Plate Armour+6 shows the Bear Gall row exactly as the table above prices it, and every +N twin down to +8 carries its own step. When an upgrade fails you keep the piece at the level it had before the attempt — a failed +7 leaves you holding a +7, minus the fee and materials.

Armour families differ in where materials kick in; higher tiers lean on them harder and their chances bite earlier. The full family list with wear levels sits in Sets, and the terms — yang cost, chance, apply — are defined in the Glossary.

Try it in the upgrade simulatorBrowse armour families

Before spending in-game currency, run the exact chain in the upgrade simulator — it rolls the same table the server does, failures included.

How +0→+9 really works — Metin2 Database